YOM builds on Avalanche. The decentralized cloud gaming network now has a home, and the choice came because there was some serious infrastructure already in place. Sub-second finality, sovereign L1 on the roadmap and a foundation grant to support the vision.
YUM 🤝 Avalanche
In case you missed it, YOM builds on @avax.
Our decentralized cloud gaming network now has a home.
Finality in the second second. A sovereign L1 on the road map. And a grant from the Foundation to support the vision.
1000+ nodes. 40+ publishers. $0.05/session.
This is what… pic.twitter.com/oeswHMpg8x
— JOM (@YOM_Official) May 26, 2026
The numbers behind YOM’s existing network are real: 1,000+ nodes, 40+ publishers, and $0.05 sessions. That combination makes the Avalanche announcement more than a chain selection. It is the basis for cloud gaming in a different way.
Why Avalanche was the right choice
Cloud gaming infrastructure requires two things that most chains can’t deliver together. Speed for real-time streaming coordination and economy that works at the session level.
Avalanche’s sub-second finality solves the speed problem. The network’s pricing structure makes $0.05 sessions actually feasible, which is important when competing with centralized services that subsidize losses for years.
The sovereign L1 on the route map is the most interesting part. A dedicated chain for YOM means that the gaming infrastructure gets its own economic environment instead of competing with every other application on a shared L1. That separation matters as you route GPU computing and manage micropayments at scale.
What the numbers actually mean
More than 1000 nodes means YOM has a true distributed infrastructure. Cloud gaming is dying of latency, and latency is dying of geographic distance.
A thousand nodes spread around the world keep computers closer to players than centralized GPU farms ever could. 40+ publishers means the supply side is already moving. Games are being uploaded. Studios are committed.
$0.05 per session is the part that breaks the comparison with older cloud gaming. NVIDIA GeForce Now and Xbox Cloud Gaming use subscription models that hide the true cost per session.
YOM’s pricing is transparent and significantly lower because the infrastructure is not owned by one company that subsidizes GPU costs from broader revenues.
What this says about the future of cloud gaming
YOM’s pitch is direct. They fixed cloud gaming. Gamers manage the network. Goodbye Steam, PlayStation and Xbox. That framing is more than marketing. It’s a gamble that the centralized gatekeeper model is reaching its limits, and a decentralized alternative could actually deliver better economics and broader access.
The Avalanche Foundation YOM grant indicates that Avalanche sees gaming infrastructure as a real category worth supporting at the foundation level. Combined with the sovereign L1 roadmap, the partnership is built for long-term scale rather than a one-off integration.
Conclusion
YOM builds on Avalanche with sub-second finality, a sovereign L1 on the way, and a Foundation grant to support the work. The network already has more than 1,000 nodes and serves more than 40 publishers for $0.05 per session.
Cloud gaming on the right infrastructure looks different than the centralized models we’ve seen for years. YOM is betting that gamers running the network will deliver a better outcome than subscription gatekeepers, and Avalanche is the chain that makes that bet possible.
