In a new perspective that counters waning interest in the Metaverse, the recent paper from global consulting firm Bain & Company sheds light on its expansive economic potential.
The report envisions the market valuation of the Metaverse skyrocketing, potentially reaching a remarkable $900 billion by 2030. Of note, it advises companies to enter the Metaverse during the “Seed Stage” over the next decade and position themselves as market leaders.
TL;DR:
- Bain & Company’s report reveals Metaverse’s potential valuation at $900 billion by 2030.
- Identified five strategic battlefields for success spanning virtual experiences, content tools, app stores, devices, and computing infrastructure.
- Early entrants positioned to lead as Metaverse shapes diverse industries and transcends misconceptions.
Is the true potential of the Metaverse on the horizon?
Bain’s research, aptly named “Taking the Hyperbole Out of the Metaverse,” reveals the economic potential within this domain. The impact of similar technology on various companies, exemplified by thriving immersive gaming platforms, shows the potential benefits of Metaverse.
The study identifies five critical areas for competitive advantage, driving growth and innovation in the evolving Metaverse landscape. In addition, these domains emphasize richer, more immersive and collaborative experiences made possible by rapid technological advancements.
Contrary to the idea of a single monolithic Metaverse platform, Bain predicts a diverse landscape with multiple platforms gaining users. These different virtual worlds are also driven by the underlying data potential. In addition, they will continue to exist as independent entities across all industries. These include entertainment, manufacturing, healthcare, education, and workforce training.
Strategic arenas for Metaverse Triumph
Bain’s analysis identifies five strategic battlefields that business leaders should focus on to gain a foothold in the fast-growing Metaverse environment:
- Virtual Experiences (65% of the Metaverse Market by 2030): Beyond gaming, the potential lies in immersive fitness, entertainment, teamwork, productivity, digital marketing, employee development, education, and healthcare.
- Content creation tools (5% of the Metaverse market by 2030): Easy-to-use software tools facilitate rapid Metaverse content creation. This, in turn, allows users to effortlessly create experiences.
- App Stores and Operating Systems (10% of the Metaverse Market by 2030): These platforms curate high-quality experiences. This helps maintain user engagement through optimal access.
- Devices (10% of the Metaverse market by 2030): Emphasis on independent gadgets for immersive experiences and also cross-device compatibility for widespread adoption.
- Computing and Infrastructure (10% of the Metaverse Market in 2030): High-performance hardware development to ensure superior images and reduced latency.
Embracing the Metaverse Frontier
Bain & Company’s analysis dispels misconceptions and also underscores Metaverse’s potential as a robust industry. Finally, early adopters and those adept at navigating these competitive arenas have a remarkable opportunity to lead as the influence of the Metaverse grows!